EYECODER ADDS VISUAL CORRECTNESS & FEELING REALISM TO YOUR 3D GRAPHICS

How Es Started Up

The founder of Eyecoder, Mr Ndougou Abanda undertook the initiative to tackle the perspective distortions when he was still studying Architecture in the Technical University of Dresde in the late 80s and 90s. One of the classes he took was Descriptive Geometry in which students were taught to draw presentation images of projects using the linear perspective projection. Exploring extensively the benefits and drawbacks of that mapping method, Mr Abanda deepened his knowledge on the bother of distortions. He thought of ways to fix them. The efforts resulted in the release of a complex 3D application named Pers-Draw, an abbreviation of Perspective Drawings. The app was written in the back then very popular language Turbo-Pascal. It permitted to draw all types of perspective, be it one point-, two point- or three point-perspective, in a much easier manner.

It should be noted that the making of perspectives was a very laborious handwork in those days. Pers-Draw had been used with great satisfaction many times by the author himself as well as his fellow students in the faculty of architecture. After completion of his study and graduation, the Eyecoder founder started working professionally as architect and had to put his 3D CGI projects temporarily on ice. In the year 2010, he reconnected himself with the area of research in 3D computer graphics and hence decided to resume his projects. It turned out that the perspective distortions in 3D renderings and even in digital photography still represents  a paramount issue that is worth to address. Pers-Draw, the solution that he developed when his his student wasn't perfect but contained seeds that have been further developed and extended to produce the solutions offered today by Eyecoder.

Team

Joseph NDOUGOU ABANDA

Founder & CEO

Holder of a M.Sc. degree in Architecture and Urbanism from the Technical University of Dresde. Has worked more than 20 years in the design and construction of educational, residential and industrial buildings. In the year 2015, he turned his back to the architecture in order to re-embrace the Tech & STEM fields, which he was very fond of. One of his guiding motive is: " Always think out of the box".
At university, learned in self-study software development and coding. He wrote back then a software called Pres-Draw enabling to draw 3d renderings. As practicing architect, he noticed that the distortions problem remain a burning issue and decided to work it out. So his lauched the research work which lead to the EPRAT Algorithms. He uses his architecture background for solving triky problems as he approaches new challenges very methodically the same way he conducts the designing and constructing of a building, from the very first hand-scratch to the delivery.
He is very passionate about Arts & Culture and plans to take creative writing class in order to be able to communicate in the Film and Musical industry as well. Graphic-design artist ans screen printer, he launched a clothing & souvenir brand.
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